"It's very easy to criticize Elden Ring's user interface and UX, but it seems incurious to me to simply declare that it's not good in a general sense," Dias said. "It's...fine certainly livable for the majority of gamers playing the game. It's also a good way to get a sense of not trying to figure out why some things are the way it is."
Dias pointed out that unlike other open-world games Dias pointed out that, unlike other open-world games, the Elden Ring map does not always reflect your latest developments, even though it offers tools to enable you to mark the map with your fingers.
However, the minimalist UI enhances Elden Ring's strengths as an open-world exploration game. The minimalist HUD allows you to roam through the Lands Between unimpeded by objective markers or ad-hoc icons. You can just wander around without feeling the pressure of completing this task of defeating the boss. It's relaxing, and more specifically, rejuvenating because the game rely on you to find your way whether by intuition, guides, observation or all three.
"I do not believe that every single choice that [FromSoft] makes is perfectly intentional and factually correct, but there are some situations where Elden Ring seems to be performing things in a certain way for a reason," Dias said.
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